Dice Lab
Top 1st Outs
Ready

Press Roll to start the game.

Play by play

    Batting order

      How the prototype plays

      This is a virtual version of the Floodlight Baseball tabletop prototype. Each at-bat is one roll of a word die, the meeples move around the bases, and the LED scoreboard keeps the game, just like it will on your table. In Simulation mode, each team also draws action cards, gets one designated hitter, and every player has an ability they can use once a game. Play vs Computer (you're RED, pick home or away before each game) or 2 Players to pass and play with a friend. Want a whole season? Hit Franchise: 32 games against five computer teams, playoffs, and the Floodlight Series, with every stat saved.

      Player abilities

      Every player card has one ability. Each player can use theirs once a game. Buttons light up under the Roll button when one can be used; the rest pop up on their own the moment they apply. Iron Man is always on.

        What's printed on the die

        Base running

        • Walk: batter to first. Runners move up only if forced.
        • Single: runners on second and third score. Runner on first goes to second.
        • Double: runners on second and third score. Runner on first goes to third.
        • Triple or home run: everyone on base scores.
        • Roll for Home Run: roll the D12 again. K, Out, Double Play or Walk means it's caught at the wall (batter out, runners stay). Anything else is a home run. A Slugger can skip the second roll once a game.
        • Roll for Triple: roll the D12 again. Roll for Triple again means a triple. Anything else, the batter is thrown out at third.
        • Double play: with a runner on first and fewer than 2 outs, the batter and the runner on first are both out. Otherwise it's a normal out.
        • K and Out: runners stay put.

        Action cards

        Twenty-four cards, two of each, shuffled face down. Each team draws one at the start of its turn at bat in the 1st, 4th and 7th innings. Tap a lit card to play it. Defense cards are played while you're in the field. Cards marked auto pop up on their own the moment they can be used.

          Designated hitters

          Sixteen cards, shuffled face down. Each team gets one per game, to use any time in innings 1–8. Tap DH to send one up blind. They bat once: twelve of the sixteen reach base (walks, hits, even home runs), but four come up empty. If they reach, they take that spot in the batting order until they're out, score or the inning ends.